Posts Tagged 'IT Book'

Translation – Designing The Moment

Designing The Moment

I accepted the invitation of Turing Culture of The People’s Posts and Telecommunications Press in July, 2008 and began to translate the book Designing the Moment: Web Interface Design Concepts in Action for them.

The book is published on 18th April, 2008 by New Riders Press, and the ISBN is 978-0321535085. The author, Robert Hoekman Jr. is an interaction designer and an expert in the area of usability.

After 4 months’ hard work (well, it’s not REALLY hard, since I’m not a hard-working person,putting lots of attention into my rock bands and enjoying the colorful life), I finished the translation. In fact this book is just about 300 pages and the content is not very rich. However, it still give us bunches of worth-learning solutions about the layout, interactions and even the customer service of web applications (it covers a wide range of different issues, such as Search, Screencast, Blog, Wizard, RSS, Rate, Tag Cloud, Form, etc).

Translating a book is actually a process in which you can LEARN. At first glance, there’re not many brand-new theories or conceptions in this book; but Robert is just like a cat hiding his paws, all the solutions of the points (the stories in the book) are shown by long practice. In other words, if you don’t know much about User Experience, just follow his direction and it’ll be OK; if you have done some researches in this field, all the methods and thoughts behind each solution are also worth learning.

Nonetheless, I just could not stop cursing this King of Clauses and awkward humorist (maybe the reason is the gap between Eastern and Western culture) for his writing style which made me difficult to organize texts in Chinese. Also he likes Oriental concept like “Zen,” but I think he can’t play the ball very well. I had to adopt his perspectives and on the other hand I had to rack my brain in trying to mend the leaks.

However this is still a great book and it’s deserved all my recommendation to everybody. Here’s my Translator’s Words for this book (the original is Chinese):

In the past few years, the Internet has been greatly changed with the swift storm of Web 2.0. All the information sites have become little girls from yesterday in some sence, and more and more openness and diversification never seen before have appeared in the contents of Internet which used to be edited or prescribed by a handful of people yesterday. The “read-only Internet” yesterday has become “readable and writable Internet”, and all of us can certainly add contents or contribute our share as we wish. We publish our blogs and view others’ blogs, and we would leave comments if we have something to say. We create tags to create categories and pigeonhole all the articles, which benefits not only ourselves but also the others. We click and check others’ photos, then upload photos of ourselves. We subscribe any interesting stuff by RSS. We use Google just like we’re searching in a enormous library. We use Wikipedia, and we can discuss or improve the article if we have confidence. We’re learning new technologies, enjoying the streaming videos, communicating thoughts about books and movies with each others, and we are making friends no matter he’s from any corner of this planet. This is a unprecedented “Sharing” world.

Yes, unprecedented. As products developers and designers on the platform which no one could have visions just few years ago, which standard or criteria should we adhere to present a perfect answer sheet in the end? You know, the perfect answer sheet means millions page views, excellent public praise and, the most important, better market reward.

I think you’ve already learn that the protagonist of Web 2.0 is the user. Users are the judge of all the websites and web applications (and of course, the source of revenue). If users think the reserves we provide are worthy, they will promote it by lips, they will write the feeling in their blogs, they will become the admiring fans of you like those Apple fans. Users never mark our products with a model answer; they mark on the basis of every experience on every moment when they giving the orders or getting the feedbacks. If they find it no troublesome during the task, then you get “good;” if they can also find happiness from success, or pleasure of operating, then you get “Perfect.”

So the very first sentence of this book is:

A good user experience is all about good moments.

Robert Hoekman, Jr. is an interaction designer and an expert in the area of usability. He used to work for GoDaddy.com, MacroMedia, Adobe, then he founded Miskeeto, and continue to provide excellent services of user experience for the public. His former book, Designing the obvious explained the explicit design methods on how to make softwares simple and easy-to-use, and this time he’ll uncover the secrets of “moments” with this new book Designing the moment.

When users are in our websites or web applications, it consists of a series of moments. No matter learning new features, logging in, leaving comments, rating, or searching infromations, filling forms, subscribing RSS, even when they are cancling and deleting their accounts with the decision of never come back, all the moment are covered byover 30 stories Robert created with his own personal experience. Every moment is a story; at the end of every story there will be a appropriate solution. Robert will not preach us all the great truths, he will give us the most simple and direct presents – if you don’t know much about User Experience, just follow his direction and it’ll be OK; if you have done some researches in this field, all the methods and thoughts behind each solution are also worth learning.

And, we’re glad to see that he will not beautify himself deliberately. He will show us the whole process including all the exploring and improving after failures, even including how to “steal” other excellent designs. Well, in the first place, the most famous design master will also make mistakes. In the second place, we can learn which is “borrowing good ideas” and which is “plagiarizing shamelessly”. The most important, this book tells us how to find shortages of a design and how to constantly improve it all the time.

Thanks a lot for the invitation of Turing Culture. The process of translating is also a process of learning. I have modified and improved some projects since I learned something useful from it. In the mean time, the copious references of Robert have expanded my horizons, which gives me chances to know something unfamiliar but interesting. So I really hope you guys could read it and I believe that you will find yourself have already raised to a new level after finish the last page of this book.

Mess in Beijing, November, 2008

It’s so easy: usability & user-experience in web applications’ development

Its So Easy - Cover

It’s so easy: usability & user-experience in web applications’ development is my second book and it cost me 6 months to finish it.

In china, there’re so many graphic designers don’t know (or have misunderstanding with) the User-Interface Design. In this Web 2.0 time which emphasizing interaction and user-experience, you don’t know these stuff means you’re outdated. And the Chinese design will hardly achieve NOTHING if there’re too many outdated designers in China. I myself had no idea about UI Design just 2 years ago, but I found its importance when I came into contact with it at first sight. It’s a treasure the knowledge I learned in this field and it’ll be nice if I can share this treasure with more people. So this is the original intention that I wrote the book.

This book is not like those highly professional monographs. My purpose is to lead more people to get on the doorstep, to have a complete picture of the UI/UE field. However, the book is still very all-around and dealing with everything about UI/UE.

I found those dry teaching materials are very disgusting when I was learning. I know those writers want to teach something, but they should think about the experience of the learners (or readers). This is the very meaning of Usability. Those hardly-reading books have very low usability and they’re NOT good books. So I tried my best to make the words more carefree, conceive many interesting scenes and illustrations and narrate the theories like in a tea party when I was writing the book.

I’m proud of that all the illustrations in this book are drew by myself. The colorful pages worth everything I paid out during the illustrating.

Many thanks to these people! They’re:

  • Rokey (creative conductor of Eico Design)
  • White Crow (famous consultant of product design)
  • Ms. Tian (UI Design Center manager of SIEMENS Corporate Technology)
  • H++ (UE Designer in ATC Studios, Microsoft China)
  • Peter Qu (UE Engineer in Ourgame)

I hope they’ve received the books I sent out.

Following is the brief introduction of the book written by myself (the original is Chinese):

In this book, I’ll talk with you guys about the application of Human-Computer Interaction (HCI for short) in Web Design field.

As you may see, this is a technology theories book with…carefree words and funny illustrations.

That’s right, technology theories. We’ll discuss about the relationship between the users and the interface of the softwares (or web sites) – yes YOU did the interface, but USERS use the software – so don’t think you are fearless, let’s defer to the attitude of the users. From this book you’ll know how’s the process going, what should I notice, and finally success will come when conditions are ripe.

This book is for everybody especially those UI designers who were not trained with the HIC and Usability study, and it’s a tutorial and guide book. You needn’t recite those tongue-twister-like vocabularies, only you have to know is “what should I do” then solve the problems. It itslef is a great principle of HIC – “It’s easy to learn, then it’s easy to use.”

Now you see. This book is neither a dramatic fiction, nor a poem-like prose. But I still hope it can bring joy for us – learning essentially is not a boring thing, but many people made it boring. Mass of technology theories book writers they just starighten their clothes and sitting properly like some serious teachers…It can’t be denied that we should be precise when facing the academic issues, but precise is NOT serious. Those teachers who can amuse everybody in the teaching are great teachers.

Maybe I haven’t done well yet, but I’m trying.

It’s so easy: usability & user-experience in web application’s development
By: Mess
Price: ¥79.0
Paperback: 301 pages
Publisher: Tsinghua University Publish House; 1 edition (June 1, 2008)
Language: Chinese
ISBN-13: 978-7-302-16999-4

You can find this book on Amazon: http://www.amazon.cn/dp/bkbk834363

Some photos helping you get a quick picture:

My Book: Flash Groupware, Game-making & Encryption

Flash Groupware, Game-making & Encryption

Well this is the first book of mine (even there’re other 3 co-authors). When Chen, the editor of Tsinghua University Publish House found Xia and me and told us they wanted us to write a book about flash games, we thought from the bottom of our hearts that there’re really plenty of chances in Beijing.

This book, Flash Groupware, Game-making & Encryption, is written for intermediate and advanced developers of flash applications. As you see from the name of the book, there’re 3 parts in it, and Xia and I took charge of the main body. The other 2 guys explained the groupware and encryption with their opinions. In this book, I introduced flash games’ history, development, its advantages and disadvantages, and how to design and make a flash game (including with design, system creating, arts and sounds).

Writing is so hard, but we still finished, a great piece of work. Only one thing disappointed me is the ugly cover design!

Following is the prologue of the book written by myself (the original is Chinese):

Macromedia Flash, as one of the most popular develop tools, is becoming more and more favourite by developers like us. We make animations with it, and also make interactional applications with it. This Object-Oriented software integrated with lots of media and devices can realize the extraordinary creativities of most un-expert users. The most obvious example of it is the game applications developing with Flash. Xia and I met each other at the end of 2005, then we founded the GameWitch Studio, trying to make some flash games having both artistry and entertainment, and actually we made a hit in a way. But, it’s not enough that just exploring by ourselves. It needs everybody to construct and maintain together, it needs more new blood to struggle hand in hand.

We hope everyone can have the courage to come together and carry forward the spirit of “DIY (Do it Yourself)”. Although the GameWitch Studio is far away from its top, we still have accumulated lots of experience of game-making. It’ll be wonderful if we can find some way to pack up our ideas and thoughts, release them and share with everyone.

It’s fortunate that the editor of this book, Chen, contacted with us and gave us the chance. Chen is a knowledgable and exigent expert, and full of patience. He knew the hardship of writting in spare time, so he gave us plenty of time to write and modify, encourage us frequently and gave us lots of suggestions. As a result this book has been published and opened by you. We have to admit that at the beginning we had no ideas of the joys and sorrows of its birth, and surely we shall earn much from the frustration and challenges which we have experienced in the course of writting this book.

In this book, we’ll explain the concept of groupware in Flash, and how to make and use them, then we’ll talk about how to develop fancy Flash games, at the final we’ll tell something theories about the protecting of files and encryption. In the Part III, we’ll show 3 complete processes of Flash game-making (including with design, art and script design) to explain how to create original system, express the splendid esthetics and bring up nice programming thoughtways, canonical and compact code. And the same important thing, we’ll also explain how can all these come together harmoniously.

Developing Flash games is not very difficult, and we wish that you can make acquainted with the mystery of game-making through this book, then create your brilliant works. We wish we can contribute ourselves to every Flash fans to move forward, step by step.

“Flash Groupware, Game-making & Encryption”
by: Xia/Mess/Yu/Gao
Price: ¥59.0
Paperback: 472 pages
Publisher: Tsinghua University Publish House; 1 edition (June 1, 2007)
Language: Chinese
ISBN-13: 978-7-302-15224-8

You can find this book on Amazon: http://www.amazon.cn/dp/zjbk569489


About Mess

Mess is a designer and a writer/translator in Graphic/UI/Flash fields. Also he plays guitars in several Rock N’ Roll bands in spare time.

He is now living in Beijing, China.