Posts Tagged 'Flash Game'

My Cute Pets

My Cute Pets - Playing

The flash game My Cute Pets is designed for SPILL GROUP which is a multinational corporation headquartered in Amsterdam, the Netherlands.

It’s worth to be mentioned that this game has TWELVE language-versions: English, Brazilian, Dutch, French, German, Italian, Polish, Portuguese, Spanish, Indian, Swedish and Chinese. The localization work was so unbearably.

You can find this flash game in Agame.com (the English version): http://www.agame.com/game/My-Cute-Pets.html

Of course you can also find the Spill Group’s web-sites in other languages. Here’re some screenshots for you to get a quick picture:

The Flash Game – OurTank

OurTank - Title

OurTank is like the original Nintendo game TANK (a classical and unfailing game), but I added some new elements (such as mine layers and panzers) and made it more colorful and brilliant. In the game there’re 7 kinds of scenes: urban, port, army base, ancient ruin (like the Great Wall), snowy land, desert and jungle. Actually, every building element can be combined together and builds up any scene if you want.

We’ve developed a backstage system to edit the battle map and set the hardness of each building element.

This game is still in test. Here’re some screenshots:

Aya Aya Poppin!

Aya Aya Poppin - Menu

The first game I designed for the Ourgame company. Aya Aya Poppin! is from a classic casual game (Nintendo’s Puzzle League) and I added lots of new elements into the system.

When square blocks of the same color are aligned adjacent to one another in vertical or horizontal lines of three or more while supported from underneath, the blocks are cleared, “exploding” (disappearing) from the playing field one by one, from left to right, top to bottom. When more than three blocks are cleared at the same moment, the event is known as a combo. There’s a meter on the lower-left which measures the clearing and keep mounting up. When it arrives the top a bulb (there’re 5 bulbs placed on the right of the meter) will be lighten, and you can use a “time-freezing” bonus. But if there’re 5 shining bulbs, you can use a huge “big bang” bonus if you want. And you maybe have noticed that there’s a buret on the top-right which keep mounting up. When it’s full, a “mummy” square block will fall down from the top, which cannot be moved or cleared by you unless the adjacent blocks are cleared.

Aya Aya Poppin - Blocks

You can choose the “normal” or “training” mode to play. In training mode there will be endless blocks and you can choose whether there’re 5 or 6 kinds of blocks, or whether there’re mummy blocks or not before the game-play. Press [Ctrl] on keyboard to speed-up.

Here’re some screenshots of the game:

You could enjoy the game on my Gallery page in the deviantArt.com (sorry for the only Chinese-language Version): http://messbook.deviantart.com/art/Aya-Aya-Poppin-130161585

Or you could have a quick picture if you see the screencast I threw onto YouTube (there’ll be some delay in the video because of the frame-rate of the recording software):

Ninja Scroll

Ninja-Scroll-Menu

Ninja Scroll is another game for the book Flash Groupware, Game-making & Encryption.

The game’s system is like the flash game A daily cup of tea in ferryhalim.com, but I made the mice into two little cute ninjas (red and white). Also I changed the enemies into some cute Japanese traditional monsters.

You can control the little red ninja to run left or right by moving your mouse. His white brother would follow his step. You can also click the mouse to let the red one jump up or down – it depends on where your mouse is, if the mouse is upper, he would jump up, vice versa. If you want the white guy jump too, you should click again.

I did a splendid job on drawing the background for this game. You can see the courtyard, bamboos, sliding doors and the exquisite roof in the screenshots.

Ninja Scroll Roof

Ninja Scroll Yard

Ninja Scroll - ninjas

You could enjoy the game on my Gallery page in the deviantArt.com. Here is the address: http://messbook.deviantart.com/art/Ninja-Scroll-130149573

Or you could have a quick picture if you see the screencast I threw onto YouTube (there’ll be some delay in the video because of the frame-rate of the recording software):

WitchCraft: Witch Chess

WitchChess Menu

WitchCraft: Witch Chess is another flash game from GameWitch Studio. It’s a simple game, just like Sudoku, but I decreased the 9X9 grid into 5X5, and changed the numbers into symbols. Oh, there’s one more rule: the 5 symbols can’t be repeated on the 2 diagonals.

I explained the complete process of this game-making in my book Flash Groupware, Game-making & Encryption.

WitchChess Playing

WitchChess Credits

You could enjoy the game on my Gallery page in the deviantArt.com. Here is the address: http://messbook.deviantart.com/art/WitchChess-130150284

Or you could have a quick picture if you see the screencast (there’ll be some delay in the video because of the frame-rate of the recording software):

GameWitch Studio’s Official WebSite

GameWitch Website Top

After the Game WitchCraft: Alchemy finished, I designed this website for GameWitch Studio, which was an informal flash game studio composed of Xia (the programmer) and me.

In this website, registered Users can enjoy the two flash card games (WitchCraft: Alchemy and WitchCraft: Necromancy) and upload their scores. We have an Honor Ranking System, listing the highest 20 scores in each game, and every month the top 3 will get some gifts (cheap gifts, like badges I made myself).

The theme of this site is as usual as the style of GameWitch’s games – Dark, arcane and myth. I love its Nav bar! But since I came to Beijing, it’s not available now.

Click the picture to view in full-size

Click the picture to view in full-size

Click the picture to view in full-size

Click the picture to view in full-size

WitchCraft: Necromancy

Necromancy - Menu

I designed WitchCraft: Necromancy when WitchCraft: Alchemy is finished. Also, it’s a card game which the style is still occident medieval.

Before each round in this card game, you decide how many demons you think you can summon. You score points for summoning the number of demons you predicted. If you summon too many or too few demons, you don’t get any points. WitchCraft: Necromancy is a strategy card game for 3 to 6 players in which knowing your own potential is key.

The 66-card deck is made up of five suits of SPELL cards (purple, blue, green, red, and orange) numbered 1 through 12, and 6 HECATA (the witch godness) cards. The first player to score 100 or more points wins the game.

Click the picture to view in full-size

Click the picture to view in full-size

All the opponents in the game are real people, like Dr. John Dee (an Elizabethan occultist), Apollonius (a centurial Pythagorean philosopher and mathematician), Elephas Levi (a French witchcraft researcher in 17th century) and Robert Boyle (Irish-born British physicist and chemist).

Whereas, the game is not finished yet, I just designed it already. Maybe sometimes when there’s another Flash Game Contest, Xia and I would probably make it out.

Here’re some screenshots of the game:

The Flash Game – WitchCraft: Alchemy

WitchCraft Alchemy - Menu

I designed this card game in 2005, based on the game ‘Earthquake’ by Mike Elliott. Then I found a programmer, Xia, who helped me to make it into a flash game. I also took charge of rule modification, flavoring stuff, art design and the sounds.

In the WitchCraft: Alchemy card game, the players score points for playing sets of matching cards (as the alchemists get the gold from the elements) – the larger the set the more points they score. But it’s not that easy. other players can also score off your card sets and there are plenty of surprise cards. WitchCraft: Alchemy is a strategy card game for 4 players in which players attempt to position themselves for the final leap to the finish.

It’s a pity that I used the former logo of GothicAlchemy as the game’s logo.

Whatever, I’m still proud of this project. It’s amazing, and as a result it won the ‘Best Game Design Award’ in National Creative Flash Game Tournament of China, 2006.

Click the picture to view in full-size

Click the picture to view in full-size

Here’re some screenshots of the game:

You could enjoy the game on my Gallery page in the deviantArt.com. Here is it: http://messbook.deviantart.com/art/WitchCraft-Alchemy-130152992

Or you could have a quick picture if you see the screencast I threw onto YouTube (there’ll be some delay in the video because of the frame-rate of the recording software):


About Mess

Mess is a designer and a writer/translator in Graphic/UI/Flash fields. Also he plays guitars in several Rock N’ Roll bands in spare time.

He is now living in Beijing, China.