I designed WitchCraft: Necromancy when WitchCraft: Alchemy is finished. Also, it’s a card game which the style is still occident medieval.
Before each round in this card game, you decide how many demons you think you can summon. You score points for summoning the number of demons you predicted. If you summon too many or too few demons, you don’t get any points. WitchCraft: Necromancy is a strategy card game for 3 to 6 players in which knowing your own potential is key.
The 66-card deck is made up of five suits of SPELL cards (purple, blue, green, red, and orange) numbered 1 through 12, and 6 HECATA (the witch godness) cards. The first player to score 100 or more points wins the game.
Click the picture to view in full-size
All the opponents in the game are real people, like Dr. John Dee (an Elizabethan occultist), Apollonius (a centurial Pythagorean philosopher and mathematician), Elephas Levi (a French witchcraft researcher in 17th century) and Robert Boyle (Irish-born British physicist and chemist).
Whereas, the game is not finished yet, I just designed it already. Maybe sometimes when there’s another Flash Game Contest, Xia and I would probably make it out.
Here’re some screenshots of the game: